Picking the right mascot matters in Gardenview Center, and the full Dandys World toons roster gives you more than two dozen distinct operators to bring into a run. Each Toon carries a unique stat spread, an active ability, and a role in the team's repair-and-extract loop, which means the order you unlock them in shapes every match that follows. This guide walks through every Toon in the current Alpha build, the Ichor costs attached to their licenses, and the strategic priorities that separate a casual picker from a roster planner.
Understanding all toons in Dandy's World is the first real decision the game hands you, because the elevator does not care about your favorites — it cares about synergy, stamina, and whether you can carry three items while dodging a Twisted. The data below is drawn from community-tested tier lists and the in-game Journal, with the the official BlushCrunch Studio YouTube channel as the baseline for version 0.27.1.
Dandys World Toons Roster and Star Stats
The current Alpha build ships 28 playable Toons, each rated across five core attributes: Skill Check, Movement Speed, Stamina, Stealth, and Extraction Speed. Every stat is rated on a 1–5 star scale, and the combination defines whether a Toon leans toward repairing Machines, distracting Twisteds, or sprinting for the elevator with a full inventory.
The complete stat block below comes from community testing and the in-game Journal, which lists the same five values under each Toon's profile. Use it as a reference sheet when you open the license shop.
| Toon | Role Lean | Skill Check | Movement Speed | Stamina | Stealth | Extraction Speed |
|---|---|---|---|---|---|---|
| Astro | Distraction | 3 | 3 | 3 | 2 | 4 |
| Bobette | Repair | 4 | 2 | 3 | 3 | 2 |
| Boxten | Balanced | 3 | 3 | 3 | 3 | 3 |
| Brightney | Distraction | 2 | 3 | 3 | 3 | 3 |
| Coal | Tank | 4 | 2 | 5 | 1 | 2 |
| Connie | Repair | 5 | 1 | 3 | 2 | 2 |
| Cosmo | Extraction | 3 | 3 | 3 | 3 | 4 |
| Finn | Balanced | 3 | 3 | 3 | 3 | 3 |
| Flutter | Distraction | 2 | 4 | 3 | 4 | 2 |
| Gigi | Distraction | 2 | 4 | 2 | 4 | 2 |
| Ginger | Support | 3 | 3 | 3 | 3 | 3 |
| Glisten | Extraction | 3 | 3 | 3 | 3 | 4 |
| Goob | Support | 3 | 4 | 4 | 2 | 2 |
| Looey | Repair | 4 | 3 | 3 | 2 | 3 |
| Pebble | Tank | 5 | 1 | 4 | 1 | 2 |
| Poppy | Distraction | 2 | 3 | 2 | 4 | 3 |
| Razzle & Dazzle | Duo | 3 | 3 | 3 | 3 | 3 |
| Rodger | Support | 3 | 3 | 3 | 3 | 3 |
| Rudie | Repair | 4 | 3 | 3 | 2 | 3 |
| Scraps | Support | 3 | 3 | 3 | 3 | 3 |
| Shelly | Distraction | 2 | 3 | 2 | 4 | 3 |
| Shrimpo | Tank | 5 | 1 | 5 | 1 | 1 |
| Sprout | Extraction | 3 | 4 | 3 | 3 | 4 |
| Teagan | Support | 3 | 3 | 4 | 2 | 3 |
| Tisha | Repair | 4 | 2 | 3 | 2 | 3 |
| Toodles | Support | 2 | 3 | 3 | 3 | 3 |
| Vee | Extraction | 2 | 4 | 2 | 4 | 5 |
| Yatta | Balanced | 3 | 3 | 3 | 3 | 3 |
Role Distribution at a Glance
The roster divides naturally into five archetypes, and a well-built team usually fields one of each. Repair Toons (Bobette, Connie, Looey, Rudie, Tisha) sit on Machines and push Skill Checks. Distraction Toons (Astro, Brightney, Flutter, Gigi, Poppy, Shelly) bait Twisteds away from the elevator with mobility and Stealth. Extraction Toons (Cosmo, Glisten, Sprout, Vee) carry items to the elevator at top speed. Tank Toons (Coal, Pebble, Shrimpo) absorb hits thanks to high Stamina, while Support Toons (Ginger, Goob, Rodger, Scraps, Teagan, Toodles) plug the gaps with utility abilities that scale with team play.
Toon Licenses, Ichor Costs, and Unlock Order
Every Toon outside the starter set sits behind a license that costs Ichor, the soft currency earned by completing Machines, picking up Trinkets, and surviving elevator runs. Licenses do not level up — you buy the Toon once, and the Toon is yours for the lifetime of that account.
| Toon | Ichor Cost | Prerequisites |
|---|---|---|
| Astro | 5,000 | None |
| Sprout | 4,500 | None |
| Vee | 4,500 | None |
| Shelly | 4,250 | None |
| Pebble | 3,750 | None |
| Glisten | 2,500 | None |
| Goob | 1,750 | 3 of Scraps' Mastery quests + 50% research on Twisted Goob |
| Scraps | 1,250 | None |
| Brightney | 1,000 | None |
| Boxten | 750 | None |
| Rodger | 750 | None |
| Tisha | 500 | None |
| Remaining starters | Free | Default |
According to Beebom's community-tracked price sheet, the Ichor economy rewards steady play rather than marathon sessions, because most unlock milestones fall between 500 and 5,000 Ichor. A single mid-floor run with a competent team yields 300–500 Ichor before factoring in Trinket pickups, so a player who runs two matches per day clears Brightney in roughly a week without touching the store.
How to Unlock Toons Behind Mastery Quests
Goob is the only Toon in the current roster that requires more than raw Ichor, and the additional layer catches new players off guard. To license Goob you need 1,750 Ichor, at least 50% Research on Twisted Goob, and three of Scraps' six Mastery quests completed. Scraps' quests are: use Crafty Grapple 100+ times, buy 12 items from Dandy's Elevator shop, encounter 25 Twisteds, pick up 60+ items, use 60+ items, or travel 85,000 meters.
Pick the three that line up with how you already play. Grapple-heavy players clear the first quest in two or three matches, while explorers who sprint between floors will trip the distance milestone before they finish the other two. The other 25 Toons require only the Ichor buy-in, so once Goob is yours, the rest of the roster becomes a pure currency question.
For a deeper look at how license costs compare to Trinket investments, the Dandy's World trinkets breakdown maps every Ichor sink in the current patch, and it pairs well with the license math above when you sit down to plan a week's grind.
Active and Passive Abilities at a Glance
Stats describe how a Toon plays at a baseline, but the active ability is what makes a Toon memorable. Most abilities share a 30-second cooldown and trigger on a button press, with a few exceptions that scale off other team members or run on a longer timer.
| Toon | Ability | Cooldown | Practical Effect |
|---|---|---|---|
| Brightney | Night Light | 30s | Shines for 8 seconds, blinding nearby Twisteds and breaking chase |
| Goob | Hug | 30s | Pulls a teammate to safety through walls and around corners |
| Vee | Extractor's Mark | 30s | Boosts Extraction Speed for the next item carried |
| Astro | Nap Time | 45s | Restores Stamina to near full while stationary |
| Pebble | Fortify | 30s | Reduces damage taken from the next Twisted hit |
| Sprout | Overgrowth | 30s | Creates a speed-boost trail the team can follow |
| Scraps | Crafty Grapple | 20s | Hooks a teammate or wall to close distance |
| Rodger | Persuader | 30s | Doubles Research gained from the next Twisted chase (14% instead of 5–7% per floor) |
| Glisten | Shine | 30s | Briefly stuns a Twisted and gives Extraction Speed to nearby allies |
Brightney's Night Light and Vee's Extractor's Mark are the two abilities that show up in almost every competitive lineup, because the first removes the immediate threat of a chase and the second translates directly into faster elevator returns. TheGamer's beginner guide notes that the Research economy feeds back into Ichor, so abilities that stack Research like Rodger's Persuader indirectly fund your next license purchase.
Ability Synergies Worth Building Around
Pair Scraps' Crafty Grapple with Goob's Hug and you have a two-button rescue chain that can yank a teammate out of any chase, even one that has cornered them in a dead-end hallway. The grapple closes distance while the hug pulls them the rest of the way, which is why the two Toons are often queued together in community discords.
For extraction play, Vee stacks with any Toon holding a high-rarity Trinket, because the speed boost compounds with the item's own Extraction bonus. A Vee carrying a Pop Rock or Megaphone clears the elevator trip noticeably faster than a Cosmo carrying the same item, and that delta is what nudges Vee into the S tier on most community rankings.
Tier Rankings and the Best Toons to Buy First
Community tier lists fluctuate between patches, but the top of the S tier has stayed remarkably stable since version 0.25. Game Rant's community-informed ranking treats the top five as a fixed block, while the rest of the roster shifts based on the latest ability tuning.
| Tier | Toons |
|---|---|
| S | Brightney, Astro, Vee, Pebble, Goob |
| A | Cosmo, Gigi, Teagan, Sprout, Looey, Yatta, Rodger, Rudie |
| B | Boxten, Coal, Finn, Flutter, Shelly, Ginger, Tisha, Glisten, Poppy |
| C | Scraps, Bobette, Toodles, Connie |
| D | Razzle & Dazzle, Shrimpo |
If you want a second opinion on how the tiers shift in solo play versus full lobbies, the Dandy's World solo tier list ranks the same roster through the lens of a single player with no voice chat, and the priorities there differ from eight-player co-op in meaningful ways.
S-Tier Breakdown: Why These Five Lead the Roster
Brightney earns the top spot because Night Light is the cleanest anti-chase tool in the game, and her balanced 2/3/3/3/3 stat block does not punish you for picking her into a mixed team. Astro is the dedicated Stamina battery, and Nap Time lets a tired team push one more Machine before the elevator call. Vee holds the highest Extraction Speed rating at 5 stars, which means the slowest elevator trips in any match are the ones where she is not on the roster.
Pebble is the Tank with a 5-star Skill Check, which lets her solo Machines that other Toons would need a duo to clear. Goob rounds out the top five because his Hug ability is the only single-button rescue in the game that ignores line of sight, and that single utility has won more clutch extractions than any other ability in the current patch.
D-Tier Reality Check
Razzle & Dazzle and Shrimpo are not bad Toons, they are specialists with narrow windows. Razzle & Dazzle scale only when both halves of the duo are present, which is rare in a queue that pulls from a pool of 28. Shrimpo's 5/1/5/1/1 spread makes him the slowest, loudest, and most fragile Toon in the roster, but that same profile is what makes him a perfect distraction bait in coordinated speedrun strategies. Treat D tier as "niche," not "skip."
Building a Balanced Lobby From Any Six Toons
A well-built lobby in Dandy's World layers roles rather than stacking them, because a team of four Extractors cannot repair fast enough, and a team of four Tanks cannot flee. The general rule of thumb is one Repair, one Distraction, one Extraction, one Tank, and two flex slots, but the flex slots usually belong to Support Toons whose abilities plug whatever gap the map presents.
For a closer look at how these roles stack against the latest meta, the Dandy's World best support toon guide runs the same roster through a Support-only lens, and it pairs well with the role-spread table above when you are building a five-stack.
Match Phase Breakdown
The first two floors of any run are the Research phase, where chasing Twisteds matters more than repairing, because Research translates directly into Ichor and Toon unlocks. Rodger's Persuader shines here — the doubled 14% Research per Twisted per floor adds up fast, and a single 25-minute run with a competent Rodger can outpace a non-Rodger team by 200 Ichor.
Floors three through five are the Machine phase, where the Skill Check stat starts to matter more than Stealth. This is when Pebble, Connie, and Looey earn their license costs, because a 5-star or 4-star Skill Check Toon clears Machines in one less cycle than a balanced Toon would. The elevator call on floor five marks the Extraction phase, where Vee and Cosmo sprint the inventory home while Brightney and Flutter peel Twisteds off the team's back.
Trinket Pairing Rules of Thumb
The license system handles the Toon half of your build, but Trinkets fill the empty slots that the stat block does not cover. Cardboard Armor is the universal safety net at 2,750 Ichor, and it slots into any roster as a one-shot save. Pop Rock and Megaphone are the two best-in-slot Trinkets for Extraction Toons, because their bonuses stack with Vee's Extractor's Mark and the speed delta is large enough to feel across a single elevator trip.
A Vee holding a Pop Rock clears the longest floor in roughly 18 seconds, which is fast enough that Twisteds cannot reposition before she reaches the elevator. That timing is the difference between a clean extract and a last-second rescue from Goob, and it is the kind of build that shows up in community highlight clips from the version 0.27.1 patch.
Frequently Asked Questions
How many Toons are in Dandy's World right now?
The current Alpha build ships 28 playable Toons, and the roster has grown with each major patch since the early access launch. The version 0.27.1 Journal lists every Toon with its five-star stat block, and BlushCrunch Studio has hinted that more are queued for the next content drop, though no release date is confirmed.
What is the cheapest way to unlock multiple Toons fast?
Focus on Research farming with Rodger early, because the doubled 14% Research per Twisted per floor stacks into Ichor faster than raw Machine completion. A two-match daily routine for one week clears Brightney, Boxten, and Tisha without touching the Ichor shop, and the same routine puts you roughly halfway toward Sprout's 4,500 Ichor license.
Are the D-tier Toons worth unlocking at all?
Yes, but only after the S and A tiers are paid off. Shrimpo and Razzle & Dazzle are niche specialists that shine in coordinated speedrun strats, and their low pick rate makes them surprisingly valuable in solo queue when nobody else owns the role. Skip them on day one, but do not write them off permanently.
Do Toon licenses ever go on sale?
BlushCrunch Studio has not run a license sale through version 0.27.1, but the active code ICHOR grants 50 bonus Ichor, and the milestone codes that shipped earlier in the year granted larger one-time payouts. Redeem any active code through the Use Code menu inside a match, and the Ichor lands in your account before the elevator call.